Wednesday, October 30, 2024

Science fiction Research


       How is science fiction?


Genre

Science fiction (sci-fi) is a genre that explores, futuristic, and imaginative concepts that often challenge the boundaries of scientific knowledge and cultural beliefs. Typically set in outer space, alternate realities, or future worlds, sci-fi frequently develops into themes like space exploration, advanced technology, time travel, artificial intelligence, and extraterrestrial life. By asking "what if?" about technology, society, and humanity's future, science fiction serves as a vehicle for examining philosophical questions.


Content

Sci-fi genre content includes certain key themes and elements, it often features futuristic or currently non-existent technology, such as space travel, Artificial Inteligence, and cybernetic enhancements. 

This genre often presents explorations of space, distant planets, or parallel dimensions, showcasing humanity’s quest for knowledge. 

Sci-fi uses speculative elements to comment on present-day issues, like the impact of technology on society, moral dilemmas, and environmental issues. 

Sci-fi stories frequently attract the viewers with questions of identity, consciousness, and what it means to be human. 

Interactions with extraterrestrial beings and Artificial Inteligence often serve as metaphors for understanding “the other” or exploring the implications of machine intelligence.


Production Techniques

 Sci-fi relies heavily on visual and special effects to create realistic portrayals of futuristic landscapes, alien species, and space travel. 

Production design, from costumes to set design, is crucial in creating unique worlds that feel believable within the speculative universe. 

Futuristic sounds (often synthesized) accompany technological or alien features, from spaceship engines to robotic voices, enhancing the immersive experience. 

To bring otherworldly creatures or distant planets to life, many sci-fi films use computer-generated imagery and motion-capture technology. 

Blue, green, and cool-toned lighting is often used to evoke a futuristic atmosphere, while high-contrast lighting can signify high-tech or alien environments.


Marketing

Science fiction films are marketed through several strategies, aiming to appeal to audiences’ fascination with the future and technological advancements.

These often highlight special effects, showcasing futuristic landscapes, space battles, or advanced technology to attract audiences.       

Sci-fi films often collaborate with technology brands or gaming companies to reach a tech-savvy audience.    

Sci-fi films frequently spawn extensive merchandise lines, including action figures, collectibles, and video games, tapping into fandom culture.   

Sci-fi films, especially franchises, engage audiences through conventions, social media platforms, and online discussions, often releasing behind-the-scenes content to build hype.


Analysis: Avatar is a groundbreaking sci-fi film that embodies the genre through its use of advanced technology, immersive world-building, and exploration of complex social themes. Set on the alien planet of Pandora, the story follows a human’s journey of transformation and understanding of the Na’vi people, highlighting environmentalism, colonialism. Director James Cameron employed cutting-edge CGI and 3D technology to create the realistic, vibrant flora and fauna of Pandora, setting new standards for visual effects in sci-fi cinema. The film’s extensive use of motion-capture technology allowed actors to perform in a fully digital environment, blending live-action and CGI to immerse viewers in a truly alien world, while the vibrant soundscape added to the exotic and high-tech feel of the setting.





Analysis: E.T. presents science fiction through its exploration of alien contact and human empathy. The story centers around a young boy named Elliott who befriends E.T., a gentle extraterrestrial stranded on Earth, creating a tale of friendship that bridges two worlds. This film is an example of "soft" sci-fi, focusing more on character-driven and emotional elements rather than technical or futuristic details. The production used practical effects to bring E.T. to life, capturing a unique realism that emphasizes the creature's vulnerability and innocence. With its nostalgic suburban setting, warm color palette, and touching score by John Williams, E.T. becomes a heartfelt representation of the genre, exploring the theme of “the other” while showcasing humanity's capacity for compassion.









Science Fiction Examples:

Alien (1979)


















          Star Wars
The revenge of the Sith
            (2005)



















The Terminator (1984)



















The Matrix (1999)






















Back to the future (1985)






















Jurassic Park (1993)






















Ghostbusters (1984)


Thursday, October 17, 2024

Representation Essay

In "Everybody Hates Chris," the representation of Chris and his parents, Julius and Rochelle, plays a key role in shaping the show’s themes of race, family, and economic hardship. Chris, as the main character, navigates the challenges of being the only Black student in a mostly white school. Through him, we see the everyday struggles of fitting in while dealing with casual racism, stereotypes, and bullying. His experiences with teachers and schoolmates often highlight how society, even in seemingly small ways, can make someone feel like an outsider. Chris’s resilience and humor, however, make him a sympathetic and relatable figure.

Julius, Chris’s father, represents the hardworking but often overlooked figure in a family dynamic. Working multiple jobs to support the family, Julius embodies the grind of a working-class Black man in America. His constant concern with saving money might be played for laughs, but it speaks to a deeper reality for many families living paycheck to paycheck. Despite his quiet demeanor, Julius’s love and dedication to his family are clear, offering a counter-narrative to common stereotypes of Black fathers as absent or uninvolved.

Rochelle, on the other hand, is the strong, outspoken, and loving matriarch who keeps the family together. Her fierce love for her children and her no-nonsense attitude bring both humor and heart to the show. Rochelle is a complex character who challenges traditional depictions of Black mothers, combining toughness with warmth. Together, Chris, Julius, and Rochelle provide a multifaceted representation of Black family life, one that celebrates resilience and love while acknowledging the real struggles of race and class.




What we learned in class about representation is that it is about presenting content again, that it has 4 major factions that influence when doing a representation, Ownership, Creator bias, Governing factions, and Majority rule then we learned about construction, selection, stereotypes, exotizing, de-centered, and othering. The last thing we went through class was the Historically Unrepresented In Western Media, these are:
  • Women
  • LGBTQ+
  • People of color
  • Range/Size of body
  • People with disabilities
  • People with mental illness
  • Elderly

Tuesday, October 8, 2024

Sound Project

 What I learned from my sound lessons is that it gives dimension to the scene, complements visuals, makes visual realistic, and it adds emotional impact to the scene. I also learned some types of sound used in films, these are, synchronous sound, asyhnchoronous sound, diegetic and nondiegetic sound, sound motif, sound perspective, sound bridge, voiceover,  adressing audience, epistolary voice, score, music, and foley art. What I remember most from the lesson and the videos is the foley art. Foley artist are the people in charge of making the sounds of the movies and most of the times they have to think about how to create a sound and almost always they do the sounds with objects you would never imagine these sounds were made with.

The directions for the sound project were to make a 1 to 2 minute film of a scene, we had to think of, using 7 or less words and only sound, no visual characteristics with a partner our teacher chose.

For my sound project, I started brainstorming with my partner about the scene and the sounds we should use. After thinking for almost 5 minutes with our partner about the scene we decided to make a scene where some guys are at a campfire but then hear a bear roar. The brainstorming helped us too to decide what sounds we were going to make with foley and what sounds we would get from internet. And for our editing we used Imovie because my partner and I were more comfortable editing with that resource.

I think that we could have done better in making some sounds sound a little bit louder when editing like the crickets or the fire, but other than that, I don't think we could have improved it in other ways.


2nd CCR Question

The second question for the CCR is: How does your product engage with audiences and how would it be distributed as areal media text? For thi...